About

Us

Red Corp. Studios is an independent German game and software studio working across original games, Unity development technology, and production software.
We build games ourselves, create reusable systems from recurring production needs, and provide technical development services to other teams.

Who we are

We founded Red Corp. – Studios around a simple principle: great games need strong foundations. That means more than good ideas or visual polish. It means reliable systems, clean architecture, practical workflows, and tools that make development more efficient without reducing flexibility.

Our Approach

Our work combines original game development with modular Unity tooling and technical systems design. We build frameworks for gameplay, content creation, UI, procedural generation, and production pipelines, always with the goal of enabling faster iteration and better long-term maintainability.
By thinking as both developers and builders of developer tools, we approach projects with a wider perspective. We do not only ask what needs to be created. We also ask how it should be built, how it will scale, and how it can stay useful over time.

We believe strong tools create room for stronger creativity. When systems are stable, modular, and production-ready, teams can spend less time fighting workflow problems and more time making better design decisions. Our approach is to align technical architecture with creative goals from the beginning, so projects can grow on solid ground instead of being patched together later.

Meet the Team

01 / 3D Art & Visual Development

Alexander Kühn

Alexander works across 3D art, modelling, texturing, animation, visual development, and game-design ideation. His work connects a project’s visual requirements with the production workflows needed to create and iterate on them.

02 / Development & Technical Direction

Niko Becker

Niko works across programming, technical architecture, gameplay systems, internal tools, framework development, and overall project direction. His focus is turning gameplay and production requirements into systems that remain understandable and maintainable as projects develop.

Work directly with us

Red Corp. is deliberately small. Clients work directly with the people designing and implementing the systems – not through an account-management layer.

Experience & Selected Work

01 / Runtime

Games

Original projects where design, gameplay systems, tools, and production technology are developed together.

Explore our Games →

01 / Runtime

Tools

Production-focused Unity frameworks built to solve recurring development problems without forcing an entire project architecture.

Browse Unity Tools →

01 / Runtime

Services

Need something specific? We provide Unity engineering, architecture, framework integration, editor tooling, and technical implementation for new and existing projects.

Explore Development Services →

Contact Us

Have a project, partnership, or technical problem to discuss?

Start with the Problem

Have a project, technical problem, product question, publishing enquiry, or potential collaboration?
Tell us what you are working on and what you need help with. Your enquiry is reviewed directly by the people doing the work.