About

Us

Red Corp. – Studios is a game studio and tools company focused on creating original interactive projects while also developing the reusable systems that support them. We work at the intersection of game design, engineering, and production workflow, treating tools and pipelines as part of the creative process rather than an afterthought.

Who we are

We founded Red Corp. – Studios around a simple principle: great games need strong foundations. That means more than good ideas or visual polish. It means reliable systems, clean architecture, practical workflows, and tools that make development more efficient without reducing flexibility.

Our Approach

Our work combines original game development with modular Unity tooling and technical systems design. We build frameworks for gameplay, content creation, UI, procedural generation, and production pipelines, always with the goal of enabling faster iteration and better long-term maintainability.
By thinking as both developers and builders of developer tools, we approach projects with a wider perspective. We do not only ask what needs to be created. We also ask how it should be built, how it will scale, and how it can stay useful over time.

We believe strong tools create room for stronger creativity. When systems are stable, modular, and production-ready, teams can spend less time fighting workflow problems and more time making better design decisions. Our approach is to align technical architecture with creative goals from the beginning, so projects can grow on solid ground instead of being patched together later.

Meet the Team

01 / 3D Art & Visual Development

Alex Kühn

3D artist focused on modelling, texturing, animation, visual development, and creating production-ready assets for real-time projects.

02 / Development & Technical Direction

Niko Becker

Unity developer focused on gameplay architecture, reusable systems, production tooling and technical direction.

Work directly with us

Red Corp. is deliberately small. Clients work directly with the people designing and implementing the systems—not through an account-management layer.

Experience & Selected Work

01 / Runtime

Games

Original projects where design, gameplay systems, tools, and production technology are developed together.

Explore our Games →

01 / Runtime

Tools

Production-focused Unity frameworks built to solve recurring development problems without forcing an entire project architecture.

Browse Unity Tools →

01 / Runtime

Services

Need something specific? We provide Unity engineering, architecture, framework integration, editor tooling, and technical implementation for new and existing projects.

Explore Development Services →