00 // built around games, systems, and long-term thinking
Über
Uns
Red Corp. Studios is an independent German game and software studio working across original games, Unity development technology, and production software.
We build games ourselves, create reusable systems from recurring production needs, and provide technical development services to other teams.
Games • Systems • Tools • Consulting •
Games • Systems • Tools • Consulting •
Games • Systems • Tools • Consulting •
Games • Systems • Tools • Consulting •
01 // Philosophy
Wer wir sind
Wir haben Red Corp. - Studios nach einem einfachen Grundsatz gegründet: Gute Spiele brauchen starke Grundlagen. Dazu gehören mehr als gute Ideen oder visuelle Qualität. Entscheidend sind zuverlässige Systeme, saubere Architektur, praxisnahe Workflows und Tools, die die Entwicklung effizienter machen, ohne dabei Flexibilität einzuschränken.
Our Approach
Unsere Arbeit verbindet die Entwicklung eigener Spiele mit modularen Unity-Tools und dem Design technischer Systeme. Wir entwickeln Frameworks für Gameplay, Content-Erstellung, UI, prozedurale Generierung und Produktionspipelines - stets mit dem Ziel, schnellere Iterationen und eine bessere langfristige Wartbarkeit zu ermöglichen.
Da wir sowohl aus Sicht von Entwicklern als auch von Tool-Entwicklern denken, betrachten wir Projekte aus einer breiteren Perspektive. Wir fragen nicht nur, was entwickelt werden muss, sondern auch, wie es aufgebaut sein sollte, wie es skalieren kann und wie es langfristig nützlich bleibt.
We believe strong tools create room for stronger creativity. When systems are stable, modular, and production-ready, teams can spend less time fighting workflow problems and more time making better design decisions. Our approach is to align technical architecture with creative goals from the beginning, so projects can grow on solid ground instead of being patched together later.
02 // What makes us Human
Lerne das Team kennen
01 / 3D Art & Visual Development

Alexander Kühn
Alexander works across 3D art, modelling, texturing, animation, visual development, and game-design ideation. His work connects a project’s visual requirements with the production workflows needed to create and iterate on them.
02 / Development & Technical Direction

Niko Becker
Niko works across programming, technical architecture, gameplay systems, internal tools, framework development, and overall project direction. His focus is turning gameplay and production requirements into systems that remain understandable and maintainable as projects develop.
Work directly with us
Red Corp. is deliberately small. Clients work directly with the people designing and implementing the systems – not through an account-management layer.
03 // project Modules
Experience & Selected Work
01 / Runtime

Spiele
Original projects where design, gameplay systems, tools, and production technology are developed together.
01 / Runtime

Produkte
Production-focused Unity frameworks built to solve recurring development problems without forcing an entire project architecture.
01 / Runtime

Dienste
Need something specific? We provide Unity engineering, architecture, framework integration, editor tooling, and technical implementation for new and existing projects.
04 // Work with us
Contact Us
Have a project, partnership, or technical problem to discuss?
Start with the Problem
Have a project, technical problem, product question, publishing enquiry, or potential collaboration?
Tell us what you are working on and what you need help with. Your enquiry is reviewed directly by the people doing the work.