Red

Corp.

Studios

We build original games, modular Unity frameworks, and production software – and help other teams design, integrate, and develop the systems behind their projects.

Was wir tun

Wir bauen ein Studio mit einem klaren Doppelfokus auf: Wir entwickeln Spiele und verbessern gleichzeitig die Art und Weise, wie Spiele entwickelt werden. Diese Perspektive prägt unsere gesamte Arbeit. Unsere Tools entstehen aus realen Anforderungen der Produktion, unsere Systeme sind auf Wiederverwendbarkeit ausgelegt und unser Entwicklungsprozess basiert auf Klarheit, Modularität und praxisnaher Umsetzung.

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Spiele

Original projects where design, gameplay systems, tools, and production technology are developed together.

Explore Games →

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Produkte

Production-focused Unity frameworks built to solve recurring development problems without forcing an entire project architecture.

Browse Tools →

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Dienste

We provide Unity engineering, architecture, framework integration, editor tooling, and technical implementation for new and existing projects.

Explore Services →

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Products

Purpose-built software for teams and production workflows, from time tracking and workforce management to version control for game development.

Explore Products →

How We Work

Understand

We start with the problem rather than a predefined solution.

We review the project, relevant systems, technical constraints, existing dependencies, and what the result actually needs to achieve.

Define

We identify the smallest sensible scope and make the boundaries clear before implementation begins.

Where multiple approaches are possible, we explain the trade-offs.

Build

We implement the agreed solution with maintainability, project compatibility, and practical use by your team in mind.

Integrate

The work is integrated, documented where required, and handed over in a form your team can continue working with.

Selected Work &
Products

Wir entwickeln ein Ökosystem aus Spielen, Systemen und Tools, die sich gegenseitig ergänzen und stärken. Jedes Projekt trägt zu effizienteren Workflows, saubereren Grundlagen und einer nachhaltigeren Produktion bei.

  • Project Bloodsport

    Project Bloodsport

    Bloodsport is a retro PSX-styled narrative card game about school life, rivalry, and the monster-card game that connects a group of students. Explore a lively school day, trade banter with classmates, and battle through tense card duels built around expressive monster cards.

    Read More →: Project Bloodsport
  • Chronovio

    Chronovio

    Erfassen Sie Arbeitszeiten, Abwesenheiten, Überstunden und Projektzeiten zentral auf einer Plattform. Strukturierte Freigabeprozesse, transparente Änderungshistorien und lohnabrechnungsfertige Exporte reduzieren den Verwaltungsaufwand und sorgen gleichzeitig für übersichtliche und nachvollziehbare Aufzeichnungen.

    Read More →: Chronovio

Why Red Corp. Studios?

We build systems for projects that already have their own architecture, conventions, dependencies, and production realities.

Our goal is not to make every project look like ours.

It is to understand what already works, identify what actually needs to change, and build a solution that fits the project it has to live in.

Because we develop both games and developer-facing systems ourselves, our tools and technical decisions are shaped by production use rather than isolated examples.

Projects we’ve helped bring to life

A selection of client projects where we contributed development, technical systems, tooling, or production support.

  • Spielkind Ecosystem

    Client: Spielkind/VirtuaLounge Custom tooling · Technical implementation · Consulting We built and integrated the back-end and dashboard, allowing the team to automate their booking workloads.

    Read More →: Spielkind Ecosystem

Bereit zur
Kollision

Building a Unity project, evaluating one of our frameworks, or looking for production software? Tell us what you’re trying to build or improve.

FAQ

Ein paar kurze Antworten darauf, wer wir sind, was wir entwickeln und wie wir an Entwicklung herangehen.

Welchen Engine nutzt ihr hauptsächlich?

Wie kann ich über eure zukünftigen Veröffentlichungen auf dem Laufenden bleiben?

Can you work on an existing Unity Project?

Do you offer custom development?

Can you implement or customize one of your frameworks?

Can I see documentation before buying?

Do you work with remote/international teams?

Can you work with the systems we already use?

Who owns code created during client work?