01 // When it Fits
Purpose
For problems that cannot be solved by installing a package.
Typical Reasons to Contact Us
Some requirements need project-specific technical work. That may mean building something new, improving something existing, or determining why a current implementation is creating production problems.
- A required system does not exist yet
- An existing system has become difficult to maintain
- Two systems need to communicate
- Technical debt is blocking development
- A prototype needs to become production-ready
- The team needs internal tooling
- Architecture decisions need to be made before implementation
- A third-party system needs project-specific integration
02 // Engineering Work
Problems we solve
We focus the implementation around the specific technical problem rather than forcing the project into a predefined stack.
New Systems
Design and implementation of gameplay systems, runtime systems, editor tools, integrations, technical foundations, and project-specific functionality.
Existing Systems
Review and improvement of systems that have become difficult to extend, maintain, debug, or integrate.
Architecture Decisions
Evaluation of viable implementation approaches and their trade-offs before significant development time is committed.
Integration Problems
Adapters, integration layers, APIs, tooling, and extensions that allow systems to work together cleanly.
03 // Common Requests
Example Work
The exact scope is project-specific, but these are representative areas of work.
Gameplay Systems
Design and implementation of gameplay systems, runtime systems, editor tools, integrations, technical foundations, and project-specific functionality.
Technical Foundations
Review and improvement of systems that have become difficult to extend, maintain, debug, or integrate.
Editor Tooling
Evaluation of viable implementation approaches and their trade-offs before significant development time is committed.
Project Support
Adapters, integration layers, APIs, tooling, and extensions that allow systems to work together cleanly.
04 // What you Receive
Deliverables
Deliverables are agreed before development begins so the boundaries between implementation, integration, documentation, and reusable technology are clear.
Gameplay Systems
Design and implementation of gameplay systems, runtime systems, editor tools, integrations, technical foundations, and project-specific functionality.
- Technical recommendations
- Architecture definitions
- Source code
- Unity packages
- Editor tooling
- Runtime systems
- Integration code
- Configuration
- Documentation
- Samples
- Implementation guidance
- Handover support
05 // How it works
Process
We keep the workflow straightforward so both sides understand what is being built and why.
Review
You show us the problem, requirement, or relevant project area.
Scope
We define what needs to change, what remains untouched, and what the finished result needs to accomplish.
Implementation
The agreed work is built against the actual project requirements.
Handover
The implementation is integrated and documented as agreed.
06 // Custom Development
Have a Unity problem that does not fit neatly into a product?
Tell us what is happening, what you have already tried, and what you need the project to do instead.